No Mice, No Meowsters
No Mice, No Meowsters by trouser_mouse is a tabletop role-playing game (TTRPG) designed for all ages.
It introduces itself as: “When you play No Mice, No Meowsters, you pretend to be a mischievous cat who loves messing with humans.”
I knew, from that first line, that my cat-happy son was going to have a lot of fun with this (and he did). What’s not to like about a game focused on creating cat themed mayhem?
So, I gladly swapped Candyland from our games rotation and embarked on this delightful journey of kitty es-cat-pades.
Age range: 2 – 102
Since No Mice, No Meowsters is an all ages game, kids, teens, and adults should all feel comfortable and engaged playing. Kids can understand and connect with the material, and adults can play without getting bored.
No Mice, No Meowsters really pulled off the engagement element. My son, husband, and I all enjoy this game. Everyone gets to help guide the story and also participate in gameplay.
It provides a great opportunity for side-by-side play since any adults present are not in that GM authority position, and children have the opportunity to be the guide. This helps kids really participate and talk more since they have equal stake in the game. For adults, you get to play too and get to have fun anticipating how everyone else will change the story.
There are guide tables to help pick a starting point, a “two-footer”, friendly neighborhood animals, etc. After this, your goal is to stop your “two-footer” from completing whatever it is they are trying to do within a timeframe.
This also works very well in freeform versus using the tables (which the game encourages to “make something up yourself”). If you want to have cats on a spaceship trying to make the humans land on the moon instead of Earth (like my son did), the game still works just fine.
Right now, I rolled from the tables and got:
- Your “two-footer” with important papers is trying to get you in a basket by high noon
- You are in the garden with a yarn ball
- An animal friend mouse wants to show you something
You fill in further descriptions and details on your drawn map sheet as you play each round. For example, maybe for your scene description that round, you say that the papers have the letters “VET” on them, or you say there is a big tree in the garden that you can climb later. You then add those to the map and narrative to keep the story moving.
This game comes with prepared character sheet templates that are very easy to fill out. You bubble in from multiple choice options that help you develop your cat’s personality, look, and background.
This really helped with my son (2.5yo) who wasn’t sure how to start. We were able to ask “does your cat like cream?” or “is he afraid of rugs?” and we were able to fill out the sheet with what he wanted.
All the attributes that you have are story-telling guides, so your character doesn’t have numerical stats to keep track of while playing, which is great for younger kids who are maybe still learning to count.
As the name may indicate, No Mice, No Meowsters has no dice in the actual gameplay portion. Instead, it has a token and collaborative story-based mechanic.
- You spend tokens to complete important or challenging tasks
- You earn tokens by doing something fun, relaxing, descriptive, etc
- If you try to do a task without a token, it follows the “you do that, but…” rules
For example, if you want to jump up into a tree, but don’t have any tokens you can still choose to do that, but maybe you don’t quite make it. Now your cat is dangling from their front paws only.
Alternatively, you could try to earn a token first to get guaranteed success by describing the environment (i.e. saying you notice a birdbath in the garden), rolling around in the grass, or letting a “two-footer” pet you.
This was really easy to keep track of and gave a good balance of there being action moments and RP moments. It also really pushed for collaboration. We would coordinate having one cat earn a token by being cute and distracting a “two-footer” so someone else could spend their tokens and be naughty elsewhere.
During each storytelling round, the group collectively agrees how to fill in the environment, advance the story, and interact with any non-player characters versus having the adventure pre-planned. So, you’ll draw any new features discovered on the map and coordinate how everyone will proceed.
At the end of the round, you color in a wedge in the timer wheel to count down to the pre-determined time limit, and seamlessly start the next round of description, discussion, and mischief.
During the round, there is a guide role (anyone can jump in with this at any time), but it isn’t player 1’s turn then player 2’s turn. It is one round for everyone to work together and discuss how the round will play out.
Having a collective round versus set turns really encouraged everyone to participate and stay interested. Sometimes, my son will lose interest in a game while others have their turn and start getting really fidgety… this one he was engaged the whole way through because it was like it was always his turn.
It also really helped us have a dialogue. We were constantly discussing and coming up with ideas between a couple 30 yo’s and a 2.5 yo. I got to bounce ideas off my son and he came up with some crazy ways to solve problems.
What did my kid think?
My son loves this game.
He wants to play again and again, and I honestly don’t mind (this is way more stimulating for everyone than Candy Land).
He helps draw the map, he comes up with ideas, he listens, he meows, he acts out what his kitty does… this is very much one of his favorite games because he just has fun and gets to be creative.
No Mice, No Meowsters covers all ages, it is easy to pick up, and it is fun. This game is great for practicing role playing, getting comfortable with TTRPG’s, or just having a fun time. It was also very good at helping us practice collaboration, and I think could be a good team-building or family-bonding tool.
It is purr-fect for our family, and I hope you enjoy it too!
Where to find the creator and purchase a copy:
You can pick up a copy of No Mice, No Meowsters at:
The creator of No Mice, No Meowsters can be found at:
Please let me know in the comments if you have any questions, tried the game because of this post, or have played this game before!