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All ages TTRPG review: Milky Monsters

Milky Monsters is a fun system, designed to play with kids and give flexibility for the story (and kid’s imaginations). It was made to accommodate large groups, but it also worked with just me and my little one!

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I found Milky Monsters when asking for game recommendations on twitter!  I was able to connect with one of Milky Monster’s creators, JenteyG (the other creator is his son), and we’ve had a lot of awesome and very constructive chats about kid’s TTRPGs since.  His game has been a joy to play with my son as well, and I’m looking forward to trying out more!  

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Age range: all ages, specifically ~8 (counting required)

Milky Monsters is a system that was specifically designed for playing with a large group of ~8 year olds, however, I was able to play easily with my 2.5yo son if I helped him with counting to 20 and with inventory.

Because Milky Monsters is a game system, it is up to the game leader to create the story, so you have full control over the content and can adjust to be all ages friendly.  The end of the game even talks about making sure your content is right for your group.

Setting: 

Because Milky Monsters is a game system, the setting can be anything you want!  And it even suggests getting creative and branching out of the typical idea of a medieval fantasy TTRPG to fit what your kids are more interested in. 

The first game we played, I asked my son what kind of story he wanted, and he said he wanted to play hide-and-seek with a monster named Mildy who lived in the ocean.  We rolled with it and the system was flexible enough to handle a little bit of a “weird” setting.  

Your character:  

Milky Monster’s character creation was easy and had a very clear walkthrough.  

You roll for three stats (STRONG, CLEVER, and CHARMING) that determine how you handle fighting and skill checks.  Then, based on your highest stat, you are assigned a certain amount of health (HP) and magic (MP) to spend.

Then, you roll a d20 a few times to fill up your gear list off of the provided table.  My son started out with an awesome hodgepodge of gear and got pretty silly when I told him that for food he had a cabbage, a can of beans, and a bacon pie.

After your gear, you name and draw your character, and you are all set to go!

Mechanics:

Combat and checks: 

For both combat and skill checks, you roll a d20 and then compare to your stat for the appropriate skill for that situation (see character creation section).  If your d20 roll is lower than your stat, you succeed!  If your d20 roll is higher, it does not succeed.

This was really easy to help my son track because it was just rolling higher or lower than the number on his sheet.  He could see the number and compare – it wasn’t hidden behind the DM screen.

If you are in combat and hit, then you always do 1hp of damage.  There’s no extra rolling for damage, always just 1hp.  Again, this was really easy to help my son understand, and it was also very easy for me to track.

Using items: 

Items from the inventory you rolled during character creation are categorized into:

  • Objects (for healing or making checks easier)
  • Weapons (for attacking)
  • Armor (absorbs 1HP of damage)
  • Spells (uses 1MP to cast)

Objects and armor are single use only, so when it is used, you just mark it until you can replace or repair everything.  Again, this was very easy to track and explain.  To track, I did need to help my son (I remind, he is only 2.5yo) with the list by adding symbols of food, a sword, a shield, etc next to the check boxes for single use items and grouping them together in these categories in his inventory.

Rituals/heroic feats: 

It was just my son playing Milky Monsters with another “invisible player” that I controlled, so we didn’t get to try this part out, but I love the idea so much!  

When the group has a crazy huge idea that seems like it shouldn’t work, there is a mechanic set up for them to all agree as a group to sacrifice some HP or MP to make that idea happen.  

This is an awesome idea for fostering teamwork and discussing cost/reward consequences as a group, plus… it can get fun to break the game a little.  I imagine conducting a ritual or feat together would be something the group excitedly talks about afterwards and revels in how awesome they were!

What did my kid think?

My son had a lot of fun!  He needed some help with inventory tracking and understanding health, but with that little bit of help, he really enjoyed rolling dice, and playing out the story together.  It was also really good practice for counting and simple addition/subtraction (i.e. reduce health by 1), so it was much more engaging than our normal math-time.

Overall:

Milky Monsters is an easy system to pick up with enough mechanics to keep kids thinking and interested… but not enough to make it too complicated.  Character sheets were easy to use, inventory creation was a lot of fun, and the tips at the end of the game description are a good read for running TTRPGs with kids in general.  I had a fun time playing, and hope it is a good fit for you as well!

Where to find and purchase a copy:

Jentey’s website can be found here: https://guillaumejentey.wixsite.com/rpg-and-art

And a copy of Milky Monsters can be found on itch.io

Please let me know in the comments if you have any questions, tried the game because of this post, or have played this game before!

1 thought on “All ages TTRPG review: Milky Monsters

  1. I’ve always had a problem with both rolling to hit and rolling for damage in games oriented toward kids. For a long time, it didn’t even make sense to me for adult games. I like how this game makes it so you just roll to hit. My gut has always gone to auto-hitting. Thanks for testing this game out. I have a healthy list of games to try out now.

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